// VIEW: ADVANCE WARS DS
April 16, 2008
One day, in the future, all wars will be fought like this. Infantry will move one or two squares a day (terrain and weather conditions permitting), Tanks will cost $7000 and be available in four models, ‘Tank’ ‘Medium Tank’, ‘Neo Tank’ and an enormous, bank-busting ‘Mammoth’. Capturing an enemy HQ will be enough to win an entire war in a matter of a few days. Generals will command from an omnipotent outpost high above the battlefield, and command their armies using a small plastic stick.
Okay, I’m being ridiculous. They’d obviously use the D-Pad.
// VIEW: ROUND-UP
April 16, 2008
I’ve been playing a lot of The World Ends With You lately, and while I’ll have a review of that up for the weekend, in-between sessions I’ve found my mind wandering to simpler pastures, favouring basic mechanics and simple rewards as a means to recharging before attacking the complex intricacies of The World Ends.
// VIEW: NINJA GAIDEN: DRAGON SWORD (NINTENDODS)
April 10, 2008
Ninja Gaiden, possibly the most mainstream ‘hardcore’ game ever released, is a huge favourite here at DYBS Towers. Leaping, bending and slashing your way through the Fiend hoard has never looked so good or felt so tactile as it did on the Xbox iteration of this venerable series. Can Ninja Gaiden: Dragon Sword (anyone else get tired of tenuous ‘DS’ subtitles ooh, about 2 years ago?) hope to replicate the fast and furious precision of the classic Xbox title (which, incidentally, is well worth downloading from Xbox Live Arcade if you haven’t picked it up yet) using 4 face buttons and a touchscreen?
// VIEW: NINTENDO DS ROUND-UP
April 4, 2008
There’s plenty of choice out there for the DS gamer, as long as you like mini-games and maths quizzes. Alright, alright, there’s plenty of choice full stop (though surely we’re all sick to death of Improve Your Brain Power games by now?), but inevitably an awful of games slip through the general publics collective gaming catch-net. No promises; this won’t be a column of instant classics – no doubt there will be a few games covered in the coming months that are, frankly, utter shite. But that would be missing the point – they can go in here unashamed not because while they may not be good, they’re certainly interesting. Capiche?
// VIEW: EARTH DEFENCE FORCE 2017 (XBOX 360)
April 2, 2008
The ‘old-school’ gaming mentality has enjoyed something of a resurgence lately. Titles on XBLA and Wii Virtual Console have bought the old and the great to a new, open-minded audience. Earth Defence Force has been doing the same thing, largely ignored, for some years now. The EDF series (Chikyuu Boueigun in Japan), has been about for a while, following the same basic formula as yesteryears classics, to wit: SHOOT ALIEN x ’SPLODE ALIEN = DEAD ALIEN. To be fair, you’d be perfectly entitled to be totally ignorant of the series, with only the excellent second instalment, Global Defence Force, seeing a PS2 PAL release in 2005. Now publisher D3 have seen fit to unleash the glorious inanities of the EDF on an unsuspecting 360 public you have every opportunity to right that wrong.
// View: Sonic Rush Adventure (NintendoDS)
April 1, 2008
Let’s start with the obvious here: since the brilliant original quintet (1, 2, 3, CD, & Knuckles), the spiky blue one has had a terrible time of it. A few decent efforts launched to 8-Bit (as the formats died off) never really garnered the attention they deserved, and after that…eurgh.
Awful game after awful game followed these glory years (as a depressing aside: it’s 17 years since the original. There are now adult gamers with no recollection of Sonics’ Mega Drive debut), with the actual business of being Sonic and running really frigging fast becoming a secondary concern next to bloating the character roster with horrible creations and truly horrific voice acting. Less time platforming and more time walking, slowly, between ear-bleedingly poor cut-scenes. Sonic, once a platforming brand in astronomical credit with gamers, found itself bankrupt.
And that was that. All seemed lost, until the excellent Sonic Rush was released in 2005. Received with genuinely warm acclaim from critics and gamers alike, it showed that keeping things simple, bringing the character back to his 2-Dimensional roots was A Very Good Thing Indeed – as it is here in the sequel, Sonic Rush Adventure.